Author: Miguel A. Ballicora
Date: 08:18:08 07/27/01
Go up one level in this thread
On July 26, 2001 at 14:41:54, Robert Hyatt wrote: >On July 26, 2001 at 12:55:06, Miguel A. Ballicora wrote: > >>On July 26, 2001 at 10:43:45, Robert Hyatt wrote: >> >>>On July 26, 2001 at 09:56:24, Matthias Gemuh wrote: >>> >>>> >>>>Hi Robert, >>>> >>>>I think you just wanted to make a joke. We all know that PONDER OFF hurts nobody >>>>(Fritz used its full time). PONDER ON on one CPU is very appropriate to arrive >>>>at wrong engine comparasons. >>>> >>>>Regards, >>>>Matthias. >>> >>> >>>Nope... no joke at all. Two programs, one machine, my preference is ponder=on. >>>both will get 1/2 of the machine and the time controls won't be screwed up. >>> >>>ponder=off exposes the opportunity for a program to get into time trouble >>>because it assumes it will save time with ponder=on when it really can't since >>>it is disabled... >> >>Why the program should assume that it will save time in with ponder=on when >>it knows that it is off already? >>Shouldn't a program take this into account? >>If ponder=off is an option for the program, it should notice the difference >>and act accordingly IMHO. >> >>Regards, > > >because in my case, 99.9% of all games played have ponder=on. I only disable >pondering to debug so that I can reproduce the same searches over and over >when necessary. Since almost all real games are played with ponder=on, I don't >have a special time-allocation formula for ponder=on and another one for >ponder=off. I just have one that _assumes_ ponder=on. > >I see no reason to waste what little time I have working on something that is >hardly going to be used... Well, it is used a lot actually by lots of people already. Most of the people are running matches with ponder=off for some reasons. If both engines were tuned for ponder=off, it will be the best condition to optimze the resources since time used pondering is never as good a time used thinking. For instance, you have a competitive mindset in your answer but if my purpose is to run a match between engines to learn a particulat opening, I want my resources to be used as efficient as possible. That is ponder=off for both. Maybe you could consider making Crafty to be able to process "ponder=off" accordingly because there will be users that would benefit from it. Regards, Miguel > > > > > >>Miguel >> >>> >>>ponder=on is the right way to test _everything_ IMHO, unless you have so little >>>memory that both programs won't fit at the same time.
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