Author: Robert Hyatt
Date: 20:42:00 07/28/01
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On July 28, 2001 at 19:55:54, Roy Eassa wrote: >Dann, you keep insisting that Dr. Hyatt does NOT endorse Ponder=ON for >program-versus-program matches on a SINGLE computer with a SINGLE CPU. Yet >that's what he says. Have you seen his responses to your statements? > >I must admit that the idea seems odd to me -- who's to say how much CPU power >each app might use when it's not the active/front one? I've heard that CM8000 >totally hogs the CPU even when it's in the "background". > >On the other hand, I would not take Dr. Hyatt's opinion lightly. As you two >clearly represent the opposite ends of the spectrum on this one (with Dann >saying "you'd have to be crazy" to use Ponder=ON), I'd kind of like the two of >you to discuss this and see if either one can convince the other. OK... let me first explain my test again. I used two machines. But the reason I used two machines was to handicap crafty enough to make the match interesting. I used a single cpu 200mhz pentium pro for crafty, a 500mhz PIII for an older gnuchess. With ponder=on, crafty played well and won in spite of the time handicap... WIth ponder=off, crafty lost badly as it was running out of time (the time control was something in 40 moves, like 40 moves in 15 minutes, etc... and near the end of each time control it was running into time trouble. My conclusion... ponder=off was worse for crafty as its time management was not well designed nor tested for this mode. As a result, I have always maintained that it makes more sense to play ponder-on matches, even on a single machine. Both machines should compute all the time, and they should get 50% of the cpu (they do under linux for example). Ponder=on eliminates the time allocation problems in crafty, with no bad side effects at all. In a utopian world, either should work equally well. But in my case, since I do _all_ my testing with ponder=on, that is the best way to run the engine, whether you use one cpu or two.
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