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Subject: Re: Need advice on pinned pieces

Author: Tony Werten

Date: 04:58:38 07/29/01

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On July 29, 2001 at 07:29:05, Uri Blass wrote:

>On July 29, 2001 at 05:44:27, Tony Werten wrote:
>
>>On July 28, 2001 at 18:47:21, Ron Murawski wrote:
>>
>>>
>>>I have implemented a pin bitboard for king-pinned
>>>pieces and it has helped the strength of my program.
>>>My question is: Is it worthwhile to identify ALL
>>>pinned pieces?
>>
>>Ignore all. It is not a starting engine issue. You'll be adjusting it every time
>>you make some changes.
>>
>>The state you're engine is at now you should leave it up to quiescence to
>>determine wether a piece can or cannot capture.
>>
>>Thre is lots of basic stuff you still have to solve. Don't go into details to
>>early. TSCP and Gerbil are examples showing that just doing the basics but doing
>>it good still gives a strong program.
>>
>>cheers,
>>
>>Tony
>
>I think that it is better to think on your own algorithms and not copying
>algorithms from other people.
>
>I do not see the point of doing another strong program like everyone.
>
>I think that a significant progress in computer chess may be possible by
>thinking about different algorithms  and the fact that almost everyone try to
>copy algorithms from other people is not productive for getting the progress.
>
>The problem is that the known way to develop chess programs was investigated too
>much so if you start a different way you can expect that your program is going
>to be weaker not because the different way is worse but because of the fact that
>the different way was not investigated and you have nobody to copy from.
>
>I believe that evaluating pinned pieces may help (I read that people found that
>this knowledge does not help much in the evaluation but I think that the main
>advantage of it may be not in the evaluation but in the search because it may
>help to get better order of moves or to know better which lines to extend(for
>example it may be a good idea to search first a move that is attacking a pinned
>piece and not a move that is attacking another piece).
>
>I do not say it from my experience of developing a chess program because I still
>do not have a chess program and only a move generator.

That's basicly what I meant. You can't experiment with new ideas if you don't
have a decent playing program. Otherwise your results don't say anything about
your ideas, just about the gaps in the program.

cheers,

Tony

>
>Uri



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