Author: José de Jesús García Ruvalcaba
Date: 03:21:32 08/01/01
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On August 01, 2001 at 02:01:45, Uri Blass wrote: >On August 01, 2001 at 01:44:33, Dann Corbit wrote: > >>On August 01, 2001 at 01:40:03, Uri Blass wrote: >> >>>On July 31, 2001 at 18:49:37, Dann Corbit wrote: >>> >>>>On July 31, 2001 at 18:36:53, Otello Gnaramori wrote: >>>> >>>>><snip> >>>>>Franz Morsch saying the main difference between this version of Fritz compared >>>>>to its predecessors did not lie so much in greater chess knowledge but more due >>>>>to the machines newfound ability to deal with anti-computer chess strategy, and >>>>>to learn from its mistakes. He also said that he believed that this incarnation >>>>>of Fritz is every bit as strong as the Deep Blue II that defeated Kasparov and >>>>>has far greater "chess knowledge". >>>>><snip> >>>> >>>>For a machine with many thousands of tunable chess parameters, carefully >>>>adjusted by teams of programmers and GM's >>> >>> >>>carefully adjusted by programmers and GM's? >>>I doubt it. >> >>The programmers first used a gradient method, which was based upon thousands of >>GM games. Then, individual parameters were hand-tuned by the GM's advice. > >I doubt if using GM's games to adjust the evaluation is a good idea. >I also doubt if GM's advise for parameters is a good idea because I believe that >the GM's do not think in the numbers of computers in games. > >The GM's have not time to calculate evaluation in the computer way and I do not >think the advantage of GM's against computer is because of a better static >evaluation. > >The advantage of humans against computers is their ability to think and change >their evaluation during the game and the ability to plan that is not about >evaluation. > >Uri I think that the biggest advantage of humans over computers is that their "selective search" is a lot better. José.
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