Author: Robert Hyatt
Date: 06:38:19 08/01/01
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On July 31, 2001 at 23:24:13, Pham Minh Tri wrote: >I know that we could use endgame tables or endgame functions for end game >period. IMO, codes of EG function are much easier to develop, smaller and >quicker than tables. However, I see that almost all strong programs use EGTBs, >not those functions. Could someone explain to me why or advantages/disadvantages >of EGTB vs EG functions? >Many thanks in advance. >Pham Because tables have _perfect_ knowledge, since they give the distance to a forced mate. Evaluation rules are general-purpose with plenty of room for error. To make a program play perfectly, such rules would have _huge_ numbers of instructions. Truly huge.
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