Author: Janosch Zwerensky
Date: 00:44:01 08/02/01
Hi all, I read some time ago that Deep Blue wasn't using heuristic game tree pruning methods (like, for example, the null-move technique). Since null-move was known when DB was around, can anyone here tell why the DB team decided not to use it (or wasn't able to do so)? Regards, Janosch.
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