Author: Dann Corbit
Date: 00:54:39 08/02/01
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On August 02, 2001 at 03:44:01, Janosch Zwerensky wrote: >Hi all, > >I read some time ago that Deep Blue wasn't using heuristic game tree pruning >methods (like, for example, the null-move technique). >Since null-move was known when DB was around, can anyone here tell why the DB >team decided not to use it (or wasn't able to do so)? Safety. But don't imagine brute force mini-max. Not like that at all. As a matter of a fact, beyond 30 seconds, wonderful things might happen.
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