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Subject: Re: Deep Blue

Author: Dann Corbit

Date: 00:54:39 08/02/01

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On August 02, 2001 at 03:44:01, Janosch Zwerensky wrote:

>Hi all,
>
>I read some time ago that Deep Blue wasn't using heuristic game tree pruning
>methods (like, for example, the null-move technique).
>Since null-move was known when DB was around, can anyone here tell why the DB
>team decided not to use it (or wasn't able to do so)?

Safety.
But don't imagine brute force mini-max.  Not like that at all.  As a matter of a
fact, beyond 30 seconds, wonderful things might happen.



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