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Subject: Re: Cray Blitz

Author: Vincent Diepeveen

Date: 06:31:34 08/02/01

Go up one level in this thread


On August 02, 2001 at 08:53:38, Robert Hyatt wrote:

>On August 02, 2001 at 03:56:58, Dann Corbit wrote:
>
>>On August 02, 2001 at 03:32:12, Joshua Lee wrote:
>>
>>>Since Deep Blue isn't around playing games these days the only "Real"
>>>Competition That is on the level of DeepThought or Blue would be Cray Blitz.
>>>How does CB compare to the Deep's? I know DT could be searching 10Ply find a
>>>move but a regular Fritz might take 20+ ply I am guessing that CB is closer to
>>>the Deep's than your average program ...  What kind of differences between Cray
>>>and Commercials are there in eval "IF"  that's a BIG "IF" eval is the main
>>>difference between the two. How much memory went to Hash Tables etc? Is the
>>>Depth = to Crafty only just deeper in searches? In other words is 12ply for CB
>>>the same as Crafty? I played a game Between Fritz and Crafty at 12ply each and
>>>then 12ply for Crafty and 14 for Fritz , Fritz lost both  not that this says
>>>much as Fritz at 12 ply took tops 1:30 while Crafty took up to 30 minutes but at
>>>14 Ply for Fritz it was not enough in the endgame. I don't know how much Depth
>>>is good for fritz but it looks like 12Ply is a decent minimum for Crafty for
>>>most positions except in the endgame.
>>>
>>>Also i asked about the games of Crafty Vs Cray Blitz when will these be
>>>available?
>>
>>Cray blitz had memory bandwidth as a big advantage.  But personally, I think the
>>8 way SMP boxes running Junior or Fritz would give cray blitz all it could
>>handle.
>>
>>On the other hand, put crafty on a 64 way SMP Compaq Alpha machine, and only
>>Deep Blue would have a chance against it.
>>
>>Pure speculation, of course.

Is there any possibility to play a testgame(s) DIEP vs cray blitz
somehow?

If i understood well, you got like 11 to 12 ply with Cray Blitz,
just what i get with diep at a dual machine?

>I would disagree.  Cray Blitz was very similar to crafty, other than it didn't
>use recursive null-move or R=2.  But those would be tiny changes to enable.  And
>it would then be searching just like Crafty, just at 7M nodes per second
>rather than 1M...
>
>And CB had some eval things that I can't do in crafty due to memory bandwidth
>limits...

I do not see the connection between evaluation code and needing bandwidth
for it. As far as i know evaluation has only to do with the way the
processor is working. Isn't that the case here?

Best regards,
Vincent




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