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Subject: Re: How to detect combinations?

Author: Pham Minh Tri

Date: 05:11:33 08/03/01

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On August 03, 2001 at 03:35:42, Tony Werten wrote:

>On August 03, 2001 at 03:27:33, Tony Werten wrote:
>
>>On August 03, 2001 at 01:08:22, Pham Minh Tri wrote:
>>
>>>Hi all,
>>>
>>>I saw that my weak engine quickly lost some games or missed some other victories
>>>by not recognising many common combinations. I have written codes for detecting
>>>them and tried many extensions. Unfortunately, they made the search tree grew
>>>exponentially (2-6 times slower) but did not help much, many combinations were
>>>still 4 or 5 plies deeper than the full search deep (8-9, some branches are
>>>extended to 13-15). The situation was even worse when a combination did not make
>>>any check or capture before mate.
>>>
>>>Could someone give me some suggestions/comments?
>>
>>Well, at least a useless one: You have to search deeper.
>>

I could search deeper in normal games, but 8-9 are usually in blitz games.
However, some my friends have good knowledge to against computers, they could
prepare some traps from 12-14 plies before, when my engine fall into their
traps, almost no hope (or serious lose material).

>>Be carefull with extensions though. You have to limit them. The idea behind most
>>extensions is to find something that otherwise would be hidden behind the
>>horizon.
>>
>>A threat extension is a clear example of this (after heavy fail low on nullmove
>>). If you do nothing you'll be checkmated, so extend. But do you really want to
>>do that when there are still 8 plies of search left ? Those 8 ply should find
>>the correct continuation, not your extension.

Yes, I have that extension (I learn and implement all kind of extensions from
Crafty, and invent some more), but still lose. In some cases, I need only 1 or 2
plies extensions. I know that buying a stronger computer could help to solve
some, but that is not systematic.

>>
>>Tony
>
>BTW, you do have a quiescence search do you ?
>

Yes, I have. My engine has most functions as a normal one.

>
>>
>>
>>>Thanks in advance.
>>>Pham



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