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Subject: Re: How to detect combinations?

Author: Pham Minh Tri

Date: 05:20:28 08/03/01

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On August 03, 2001 at 06:44:09, Martin Giepmans wrote:

>On August 03, 2001 at 01:08:22, Pham Minh Tri wrote:
>
>>Hi all,
>>
>>I saw that my weak engine quickly lost some games or missed some other victories
>>by not recognising many common combinations. I have written codes for detecting
>>them and tried many extensions. Unfortunately, they made the search tree grew
>>exponentially (2-6 times slower) but did not help much, many combinations were
>>still 4 or 5 plies deeper than the full search deep (8-9, some branches are
>>extended to 13-15). The situation was even worse when a combination did not make
>>any check or capture before mate.
>>
>>Could someone give me some suggestions/comments?
>>Thanks in advance.
>>Pham
>
>
>Do you use nullmove or any other kind of pruning to speed up your full search?

Only nullmove. I use adaptive null move pruning scheme (following the article of
Dr. Heinz). I have tried some other kinds of pruning, but they did not help
much, so I gave them up (but I will try again).



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