Author: Martin Giepmans
Date: 11:33:07 08/03/01
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On August 03, 2001 at 13:01:44, Pham Minh Tri wrote: >[snip] > >>Do you als use what Dr. Heinz calls "razoring at (pre-)frontier nodes"? >>I implemented something similar in my program and it works fine. You get a >>considerable gain in speed (sometimes with factor 2 or more) with nearly no >>loss of quality. > >Really? How about normal futility pruning? Does it help your engine? (it did not >help mine, so I did not try the extended versions yet). What I did I my own program is *similar*, but not identical to futility pruning. But the idea is the same. It should help.
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