Author: Roy Eassa
Date: 08:27:26 08/04/01
Go up one level in this thread
On August 03, 2001 at 20:28:39, John Merlino wrote: >On August 02, 2001 at 23:58:37, Daniel Chancey wrote: > >>The problem with 40/120 is as I previously mentioned that it can take up to 12+ >>hours for a game to be finished. And I suggested some time controls in an >>attempt to shorten the time. The best possible option is to create a >>secondary time control. Sadly this option isn't available. >> >>Also, I have rarely used Chess programs these days. My replies are also rare. >> >>I sincerely hope that the Chessmaster team make a fine comeback and climb back >>up the SSDF lists in the future. >> >>Castle2000 > >I don't really have a problem with the length of the tournament. "Tournament" >time controls are pretty much the "holy grail" of computer chess, and, IMHO, the >ultimate test of an engine's strength. But, that's just me.... > >Either way, I felt that, since I had a PIII-600 just laying around (it's usually >the machine on which I create "release builds"), I could use it for this long >tournament. Yes, it's probably going to take about 2 1/2 weeks to complete, but >that doesn't matter to me. At least it hasn't crashed or hung yet (knock on >silicon). John, is it running WinNT/2000 or Win9x/ME?
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