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Subject: Re: New Research On How Humans Play Chess!

Author: Adam Oellermann

Date: 06:09:08 08/09/01

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On August 09, 2001 at 08:59:01, Uri Blass wrote:

>On August 09, 2001 at 08:54:27, Adam Oellermann wrote:
>
>>On August 09, 2001 at 07:30:57, Uri Blass wrote:
>>
>>>On August 09, 2001 at 07:13:21, Jeroen van Dorp wrote:
>>>
>>>>On August 09, 2001 at 06:19:01, Uri Blass wrote:
>>>>
>>>>>I do not have the impression that weak players use the chess computer method.
>>>>>They have enough time at tournament time control to do 1 ply search and 1 ply
>>>>>search after the move that they plan to play but they do not do it and a common
>>>>>mistake of amatuers is not to play a move simply because they did not analyze it
>>>>>or to lose material or to do a positional mistake because they did not consider
>>>>>the opponent reply even for one second.
>>>>>
>>>>
>>>>
>>>>You should really read the article, if you didn't already. The way Graham tells
>>>>it is a one line synopsis of an article, which is a synopsis of a research
>>>>project. That's logical.
>>>>
>>>>The comparison lies not so much in raw calculating, but in the necessity of
>>>>*assessing* each chess position from ground zero.
>>>>
>>>>The extensive use of their memory sets strong chess players up to constantly
>>>>recall both the current situation as well as the development of the position,
>>>>leading to pattern recognition, and better results. With this they can -based on
>>>>the position characteristics- develop a plan and the candidate moves much more
>>>>easily.
>>>>
>>>>As the weak chess player lacks this level of pattern recoginition, he has to
>>>>assess the position a bit like a basic chess program does: start crunching all
>>>>move sequences.
>>>>For a computer program this still can result in very strong play - because of
>>>>node speed - but as the human brain hasn't got the ability to not only tune up
>>>>to that speed, but store and retrieve the analysis tree in a useful manner, the
>>>>*weak* player will oversee even the most simple countermoves of the opponent.
>>>>
>>>>Basically the research seems to indicate that *memory* is very important, and
>>>>the lack of it leads to more basic and flawed methods of calculation, *not* that
>>>>the strong player thinks like a human and the weak like a computer.
>>>>
>>>>Nothing new under the sun, as these results confirm earlier research.
>>>>And we all *know* that, as we play the same.
>>>>Well know fact is that drilling with (simple) tactical combinations makes you
>>>>aware of the possibilities of recognizing them in real play.
>>>>
>>>>I am *not* a strong chess player, but with my training and after-game analysis
>>>>I'm always looking almost *automatically* for these positional characteristics.
>>>>
>>>>Just a few days ago I have been looking at numerous games with the sicilian in
>>>>the ECO B50's range, as I have good results with those opening as black, but
>>>>very often am stuck with a weak pawn on d6.
>>>>I kick my opening books aside and specifically tried to identify the
>>>>*characteristics* of games in which black won the game, although the d6 pawn (as
>>>>a plus pawn for white) was nicked off the board.
>>>>
>>>>Not looking for a 'move sequence' how to solve it, but characteristics of piece
>>>>placement and strong and weak points. A basic chess program won't do that, as
>>>>well as a weak chess player.
>>>
>>>I agree that recognizing patterns is importnat but calculating is also important
>>>and I believe that training in 1 ply searches can help most of the players
>>>including the GM's to play better.
>>>
>>>1 ply searches are not going to help in most of the cases to get a new idea but
>>>one case when it helps to get a new idea can help to get get a better result.
>>>
>>>Uri
>>
>>If we're going to transplant computer-chess terms into human chess playing, we
>>should probably say at least "1 ply search with quiescence". What does 1 ply
>>help? It just saves you accidentally leaving a piece en prise.
>
>No
>It also can help you to find a good positional move.
>
>There are cases when humans do not consider a good positional move and looking
>at the move for only 1/2 second can be enough for them to understand that it is
>probably a good positional move that they need to analyze.
>
>Uri

I agree completely with this sentiment, but I think calling the result a
consequence of a 1-ply search is misleading. A human looking at the position for
an extra 0.5 seconds after that 1 ply will *not* simply apply a static eval, but
a quirky combination of eval, memory and highly-pruned search which is
impossible to quantify. Although there is no real analogue for this in computer
chess, quiescence extension comes a lot closer than just flat 1 ply, to my mind.

- Adam



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