Author: John Merlino
Date: 15:49:16 08/14/01
Go up one level in this thread
On August 14, 2001 at 17:52:55, Chessfun wrote: >On August 14, 2001 at 17:11:46, John Merlino wrote: > >>On August 14, 2001 at 14:28:38, Chessfun wrote: >> >>>On August 14, 2001 at 14:14:38, Sune Larsson wrote: >>> >>>>On August 14, 2001 at 13:09:49, Chessfun wrote: >>>> >>>>>On August 13, 2001 at 15:05:02, Kurt Utzinger wrote: >>>>> >>>>>>Thank you for playing such a lot of games and this comparison. But what I am >>>>>>much more interested in is to have games of CM_Fun against other top programs >>>>>>with a sufficient number of games on a playing level 40/40' or higher. >>>>> >>>>>IMO it makes no difference if the engines are all kings. >>>>>As the parameters are totally different and Fun has such different material >>>>>values It seems to me that beating a CM engine or personality is the same as >>>>>beating another commercial engine. >>>>> >>>>>I have started playing with the exact same parameters and against >>>>>the same engines as you played. I will also add Junior 7 and Deep Fritz. >>>>>I will play 10 games against each engine. >>>>> >>>>>Engine-Engine Matches under CB-GUI >>>>>ponder=off / time control 40/40' / 32 MB hash each >>>>>Playing on two Thunderbird 945 mhz. >>>>> >>>>>Current; >>>>>CM_Fun v Deep Fritz W1 L0 =0 >>>>>Game two looks also like Fun will win at move 60. +1.50 >>>>>Deep seemed to miss something at move 54.+0.56 55.-0.91 >>>>>I will post this game later, then complete all matches. >>>>> >>>>>CM_Fun v Hiarcs 7.32 W2 L0 =0 >>>>> >>>>>[Client2Server] >>>>>; TheKing 3.12 CM_Fun with Nz7book.ctg >>>>>xboard := xboard\npost\nnew\ncm_parm default\ncm_parm opk=392439 tts=33554432 >>>>>opp=100 opn=100 opb=100 opr=100 opq=100 myp=114 myn=138 myb=138 myr=125 myq=138 >>>>>cc=100 mob=105 ks=134 pp=105 pw=125 cfd=0 sop=100 avd=5 rnd=0 sel=12 md=99\n >>>>> >>>>>Sarah. >>>> >>>> Do you really have different values for own and opp pieces? >>>> If the above values are correct - why? >>>> >>>> Sune >>> >>>Actually no as during set up the creation of the log file >>>created both op and my as the same. I typed in manually 100 >>>here as I posted it. This is the same as Kurt's and I simply wanted >>>to avoid the confusion. >>> >>>Sarah. >> >>According to the personality you gave me, the piece values are: >> >>Queen = 12, Rook = 6, Bishop = 4, Knight = 4, Pawn = 1.1 >> >>And they are identical for own and opp. Is this not correct? Am I confused? Or >>is it possible that the confusion is coming from the values that are displayed >>in the CM GUI might not be the same values that are actually sent to The King >>engine? >> >>jm > >Hi John, > That looks right (see below) translating them for use in CB gui >gives different values, why this is so I have no clue. But it's the same >for all personalities. I assume it's some multiple of the default. > >; TheKing 3.12 CM_Fun with Nz7book.ctg >xboard := xboard\npost\nnew\ncm_parm default\ncm_parm opk=392439 tts=33554432 >opp=114 opn=138 opb=138 opr=125 opq=138 myp=114 myn=138 myb=138 myr=125 myq=138 >cc=100 mob=105 ks=134 pp=105 pw=129 cfd=0 sop=100 avd=5 rnd=0 sel=12 md=99\n > >CMFun.CMP Base Rating: 2724 CM8000.OBK > >A/D (Attack/Defender) [ 5] M/P (Material/Position) [ -5] >S/P (Strength of Play) [ 100] C/C (Control of Center) [ 105] >Rand (Randomness) [ 0] MOB (Mobility) [ 110] >MSD (Max Search Depth) [ 99] K/S (King Safety) [ 140] >SS (Selective Search) [ 12] P/P (Passed Pawns) [ 110] >C/D (Contempt for Draw) [ 0] P/W (Pawn Weakness) [ 135] > >OWN OPPONENT >Queen [120] Queen [120] >Rook [ 60] Rook [ 60] >Bishop [ 40] Bishop [ 40] >Knight [ 40] Knight [ 40] >Pawn [ 11] Pawn [ 11] > >Transposition Table [16 MB] Ponder On >Player Type: Personality Gender: Female >____________________________________________________________________ >-------------------------------------------------------------------- > >Sarah. Ok, your above cm_parm values make more sense. The reason that some of the values are (or can be) different from what you see within the CM GUI is that the Material/Position value is actually a MODIFIER for several other values, rather than a value that is sent straight to the engine. jm
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