Author: Gregor Overney
Date: 23:06:23 08/14/01
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Computer chess is not at all boring. There are still many challenges and problems to solve, such as 1) Endgame study. A computer can handle six-fold tablebases. Is this the limit? New methods might be developed to handle seven- and eight-fold tablebases. 2) Grand-Master level for a 40/2 20/1. The average program for a dual Pentium IV Xeon system is barely reaching this level. But this might change in the close future. 3) Machine vs. Machine challanges. Who can build the fastest and best chess playing system? Computer chess programs belong to the oldest programs on electronic computers (such as IBM's 704). I think chess programs will continue to belong to the first programs that get developed for a new system architecture to benchmark its performance. How about Chess on a quantum computer in 2050? 4) Knowledge gained by examining very deep searches. When computing Chess, very deep searches are performed using sophisticated evaluation functions. All this technology can be used for other topics, such as DNA sequencing, speaker independent, large vocabulary speech recognition, Go (an other game that computers do not handle at all on the master level), AI, .............. Gregor
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