Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: .... It's the question that drives us!

Author: Gregor Overney

Date: 23:06:23 08/14/01

Go up one level in this thread


Computer chess is not at all boring. There are still many challenges and
problems to solve, such as

1) Endgame study. A computer can handle six-fold tablebases. Is this the limit?
New methods might be developed to handle seven- and eight-fold tablebases.

2) Grand-Master level for a 40/2 20/1. The average program for a dual Pentium IV
Xeon system is barely reaching this level. But this might change in the close
future.

3) Machine vs. Machine challanges. Who can build the fastest and best chess
playing system? Computer chess programs belong to the oldest programs on
electronic computers (such as IBM's 704). I think chess programs will continue
to belong to the first programs that get developed for a new system architecture
to benchmark its performance. How about Chess on a quantum computer in 2050?

4) Knowledge gained by examining very deep searches. When computing Chess, very
deep searches are performed using sophisticated evaluation functions. All this
technology can be used for other topics, such as DNA sequencing, speaker
independent, large vocabulary speech recognition, Go (an other game that
computers do not handle at all on the master level), AI, ..............


Gregor



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.