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Subject: Re: Queen wandering, was: Crafty 14,9

Author: Don Dailey

Date: 10:22:40 05/11/98

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On May 11, 1998 at 10:38:32, Roland Pfister wrote:

>
>On May 10, 1998 at 23:54:16, Stuart Cracraft wrote:
>
>>
>>On May 10, 1998 at 22:58:55, Robert Hyatt wrote:
>>
>>>However, without a book, most anything can happen, given the right
>>>time control and opponent.  But, in general, it shouldn't play like
>>>that...  and it certainly knows that those queen moves are all bad...
>>
>>I am curious how most people are preventing the queen from moving
>>out? Rewarding it to stay on its original square or penalizing it if
>>found on other than its original square? How about penalizing it
>>an amount that is linearly increased by the number of moves its
>>made so far when other pieces still remain to be developed?
>>
>>What is the best way to prevent her royal highness from wandering?
>>
>>(I use the last method but sometimes end up with very high penalties
>>on the queen after a series of moves that won some material or induced
>>a very bad positional problem for the computer's opponent.)
>>
>>--Stuart
>
>I got 2 tips from fellow programmers at CC events:
>
>1. penalize the queen if it is on file a, b, g or h during development.
>   I use that.
>
>2. penalize queen for distance to its minor pieces (bishops and
>knights).
>  I have not tried that yet. The idea is: if a queen is supported by one
>  minor piece it can be very dangerous (for the opponent). If she is
>alone
>  there are only shallow threats.
>
>Roland

I have something in my code simply to penalize the queen for moving
if less than 3 minor pieces are out.  The penalty is not very
large.

- Don







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