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Subject: Re: Rebel Century 3.2 v Deep shredder 2 x 3 hour game pgn

Author: Uri Blass

Date: 09:16:57 08/17/01

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On August 17, 2001 at 11:49:55, Harald Faber wrote:

>On August 17, 2001 at 08:04:42, Chris Taylor wrote:
>
>>Deep Shredder v Century 3.2
>>I restarted the computers after the first game and then played the second.
>>The first game Century 3.2 was the master, second game Deep Shredder was master.
>>Century had an Athlon 800, 200Mb hash own book, default peronality
>>Deep had a PIII 733 256Mb hash, Shredder.bkt, 3,4,5 Nalimov endgame bases.
>>
>>Shredder provided the pgn.....
>>
>>Chris Taylor.
>>
>>[Event "180 Minutes/Game"]
>
>
>That is another reason why testing with Century is not satisfying at all. There
>is no chance to setup the time control to 40/120+60. And I have seen Shredder
>perform much better on tournament time controls than on blitz level, even if
>g/180.

g/180 is slower time control than 40/120+60

if the time control is g/180 you can assume that the time control is 40/120+60
without losing on time.

If the time control is 40/120+60 you may lose on time oif you assume time
control of g/180

Shredder should perform better or at least the same at 40/120+60 and it is not
the fault of the customers if stefan did not work on telling the computer to use
time in a logical way.

I know also that a lot of programs play better at 3 hours per game and not at 3
hours per 200 moves and it is again an illogical decision.

I think that people have the right to play tournaments at the time control that
they choose and if a program is suffering from it's illogical time management
then it is only the fault of the programmers.

I do not understand the reason that programmers do not think about the simple
rule of using more time when the time control is slower.
This is the first thing that I expect programmers to think about when they add a
new time control option.

If the programmers let their program to play at some time control they should
expect people to use this time control.

Uri



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