Author: James Swafford
Date: 21:18:53 08/17/01
Go up one level in this thread
On August 17, 2001 at 23:28:50, Robert Hyatt wrote: >On August 17, 2001 at 15:16:54, Alvaro Jose Povoa Cardoso wrote: > >>Only now I've implemented the trick of avoiding generating any moves by >>searching the hash move first (if there is one) and bailing out early if this >>move causes a fail high. >>Now, I just don't get the same node counts. I get tree size reductions. >>This is a bug right? >>I should get exactly the same node count, just a litle faster right? >> >>Help appreciated, >>Alvaro Cardoso > > >Node count should not change. You did take care of the issue that once >you search the hash move and get no cutoff, you then generate moves and >you do _not_ search the hash move a second time? If you do, that can >change the node counts... Alvaro... if that's the case, make sure you do the same for killer moves if you decide to try those before generating...
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