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Subject: Re: Deep Blue afterthoughts

Author: Vincent Diepeveen

Date: 12:11:14 05/11/98

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On May 11, 1998 at 11:47:08, Robert Hyatt wrote:

>On May 11, 1998 at 10:20:27, Vincent Diepeveen wrote:
>
>>
>>On May 11, 1998 at 09:06:05, Guido Schimmels wrote:
>>
>>>>The only addition I would make to this report is a remark on the odd
>>>>nature of the PV for Qb6 at ply 10. GM Ronen Har-Zvi pointed out to me
>>>>that the move Qa7 in this PV is a simple blunder. How such a move can
>>>>appear in a PV is just one more mystery.
>>>
>>>The DB outputs of game 2 you've presented here, have already been
>>>discussed
>>>in an issue of the german magazine "CSS" quite some time ago.
>>>The author says, DB does not propagate the PV from the leaves to
>>>the root, as most PC-programs do. In order to save time, DB simply
>>>looks up the PV in the hashtable, which he thinks explains for some
>>>weird PV's.
>>
>>I'm doing this to: i only look in the hashtable. You get exactly
>>the same PV. the 2 advantages are:
>>  -it is faster
>> - sometimes you get a little longer PV because of transpositions that
>>   extend your PV.
>>>Guido
>
>
>No you don't get "exactly the same PV".  Often you get one *much
>shorter*
>because a critical PV node was overwritten by something that was
>searched
>later.
>  That is *the* problem with using the TT for PV moves...  Unless
>you
>either search very slowly or have a huge TT so you never have to replace
>anything...

>Backing it up from the tips is much more reliable, but DB can't do this
>because the hardware doesn't have a way to pass back a variable amount
>of
>information.. just best move and best score...  The software search can
>back up a PV, but when they hit the hardware part, it stops...

Correct when they hit the hardware then it stops.
So assuming 32 processors which each search 4 ply, then
how much nodes do we get when we search say 14 ply?

I think you can store these tuples quite easily in few gigabyte RAM.
You might even want to hand count them.

So there loading factor is very low. If they additional have a say 8
probe or more,
then they're doing much better than my program.

Because after few hours of search with 8 probe i still get a long PV
which
is at least as long as the pv backed up by arrays would be. In fact it
sometimes is longer.

If you DON'T get the same PV because of TT overwrite then there is a
bug in your 8 probe. Perhaps there are even more bugs in your program
then.

Because the depth of the PV is always as big or bigger than the tuple
that would replace it.

The chance that it gets replaced is so terrible little.

It can happen when you use nullmove that you get the same position
at a lower depth and cannot give a cutoff. This can take care that if
there is
a bug in your hashtable which causes an overwrite that a stupid move
gets stored, because it was a nullmove, so the scores you got back
indicate that the most stupid move was in fact good as the opponent
ply after it nullmoved also.
However DB doesn't use nullmove, so the only scenario which can
disturb PV's doesn't work for them.

Now in Diep i do use nullmove, and the better my search is beyond the
PV the better the PV.

When we look to DB out put, then we see clearly some stupid moves
near the leafs.

This means that after that move their search was kind of silly causing
that
move to come into the hashtable.

Vincent.






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