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Subject: Re: Rebel Century 3.2 v Deep shredder 2 x 3 hour game pgn

Author: Harald Faber

Date: 00:58:56 08/18/01

Go up one level in this thread


On August 17, 2001 at 12:16:57, Uri Blass wrote:

>On August 17, 2001 at 11:49:55, Harald Faber wrote:
>
>>On August 17, 2001 at 08:04:42, Chris Taylor wrote:
>>
>>>Deep Shredder v Century 3.2
>>>I restarted the computers after the first game and then played the second.
>>>The first game Century 3.2 was the master, second game Deep Shredder was master.
>>>Century had an Athlon 800, 200Mb hash own book, default peronality
>>>Deep had a PIII 733 256Mb hash, Shredder.bkt, 3,4,5 Nalimov endgame bases.
>>>
>>>Shredder provided the pgn.....
>>>
>>>Chris Taylor.
>>>
>>>[Event "180 Minutes/Game"]
>>
>>
>>That is another reason why testing with Century is not satisfying at all. There
>>is no chance to setup the time control to 40/120+60. And I have seen Shredder
>>perform much better on tournament time controls than on blitz level, even if
>>g/180.
>
>g/180 is slower time control than 40/120+60
>
>if the time control is g/180 you can assume that the time control is 40/120+60
>without losing on time.
>
>If the time control is 40/120+60 you may lose on time oif you assume time
>control of g/180
>
>Shredder should perform better or at least the same at 40/120+60 and it is not
>the fault of the customers if stefan did not work on telling the computer to use
>time in a logical way.
>
>I know also that a lot of programs play better at 3 hours per game and not at 3
>hours per 200 moves and it is again an illogical decision.
>
>I think that people have the right to play tournaments at the time control that
>they choose and if a program is suffering from it's illogical time management
>then it is only the fault of the programmers.
>
>I do not understand the reason that programmers do not think about the simple
>rule of using more time when the time control is slower.
>This is the first thing that I expect programmers to think about when they add a
>new time control option.
>
>If the programmers let their program to play at some time control they should
>expect people to use this time control.
>
>Uri

The problem with g/180 is that the program does not know how many moves to make
until the games is decided. So it might move a lot faster in the first moves.
If you take 40/120 and play 20 moves out of the book, you have 120 min for 20
moves which will be more than the engine will spend at g/180. Tiger e.g. is a
program which needs a lot of time between move #20 and #30-35, compared to the
opponent.




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