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Subject: Re: Testposition - Pawn Magic

Author: Scott Gasch

Date: 15:34:50 08/18/01

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I think the key to this position is seeing positions with connected passers on
the 6th vs. an enemy KR where the K can't help and there are no tricks as being
won for the passers.  This would help for wac.002 also, I think.

My engine can't see this in any reasonable amount of time.  I'm going to try to
write up a connected passers on the 6th term in the pawnrace code... we'll see
how it goes.

Scott



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