Author: Georg v. Zimmermann
Date: 22:03:30 08/19/01
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>> >>From this +/- oscillation of the score, I guess that you do not give a big >>enough bonus for being on the move. This what kills your null move. Just add a >>bonus for the player on the move so that the evaluation oscillates as little as >>possible. Null move should work much better then. >> >>Rémi > >Interesting that you use a bonus. >Anyway in this particular position, my guess (just my guess) would be that if >r=3 is used, a bonus would be no good for nullmove, as nullmoving steal an >important tempo for the side to move. nullscore = -search(-beta, -beta+1, depth-3, 1); => he is using R=2 Georg
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