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Subject: Re: Whither Null Move?

Author: Antonio Dieguez

Date: 09:54:32 08/20/01

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On August 20, 2001 at 10:21:12, Rémi Coulom wrote:

>On August 20, 2001 at 01:03:30, Georg v. Zimmermann wrote:
>
>>>>
>>>>From this +/- oscillation of the score, I guess that you do not give a big
>>>>enough bonus for being on the move. This what kills your null move. Just add a
>>>>bonus for the player on the move so that the evaluation oscillates as little as
>>>>possible. Null move should work much better then.
>>>>
>>>>Rémi
>>>
>>>Interesting that you use a bonus.
>>>Anyway in this particular position, my guess (just my guess) would be that if
>>>r=3 is used, a bonus would be no good for nullmove, as nullmoving steal an
>>>important tempo for the side to move.
>
>It is not good for null move because it causes less nullmoves to fail high.

if you say so...(i was supposing the oposite, more failhighs when substracting 3
plies.)

>But
>it is better overall, because it should produce a much more consistant search.

Mmmh... I will see that in a few long matches.

Antonio.

>>
>>nullscore = -search(-beta, -beta+1, depth-3, 1);
>>
>>=> he is using R=2
>>
>>Georg
>
>The value of depth reduction is not relevant here. Whatever the value used for R
>(2 or 3), there will be many cases where the reduction will be odd (1 ply away
>from the leaves) or even (2 plies away from the leaves).
>
>Remi



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