Author: Scott Gasch
Date: 13:58:30 08/21/01
Hi, I am thinking about time management these days. Currently I have rules that make the engine take extra time when it's just out of book or if it sees two fail lows during a search. It will also move faster if the root position is blocked and it's considering a move that won't help unblock it. Additionally it moves faster if it has a clear recapture (yes, I know this is dangerous but I have several safeguards in place and I have not been bitten by it yet). I have seen other engines that handle time differently, though. For example, I don't take extra time to resolve a fail high at the root. And with the "take extra time and resolve the fail low" rule, I only take a little extra time and will play without resolving if that time runs out. I have observed ferret seeming to take a bunch of extra time in these cases though. Should we always resolve root fail highs or fail lows? How important is this? Thanks, Scott
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