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Subject: Re: I Don't Think Rebel Will Win (EOM)

Author: Ed Schröder

Date: 06:59:12 08/24/01

Go up one level in this thread


On August 23, 2001 at 23:59:05, Robert Hyatt wrote:

>On August 23, 2001 at 10:41:40, Eduard Nemeth wrote:
>
>>On August 23, 2001 at 10:33:58, Amir Ban wrote:
>>
>>>On August 23, 2001 at 07:34:58, Eduard Nemeth wrote:
>>>
>>>>On August 23, 2001 at 07:20:04, Graham Laight wrote:
>>>>
>>>>I agree. But, PC from Junior was cruched, so he play on an another PC!
>>>
>>>Junior did not switch computers. The problem was overheating, and it was solved
>>>by putting a ventillator next to the machine (thanks Jaap for suggesting the
>>>solution).
>>>
>>>On the 21st move, after more than 20 minutes of thinking without getting a move,
>>>a check showed the CPU's idle. We took an official timeout, rebooted and
>>>restarted. After a few minutes this happened again. We then took a second
>>>timeout, put the ventillator, and everything was fine after that. Junior lost
>>>about half an hour on the clock overall.
>
>Did the ICCA change the way the time-out rule works?  IE in the events I
>have been at, it was necessary for the computer to _crash_ before it could
>be re-started.  I lost at least one game in the exact circumstance you
>described, which sounds more like a program bug than a system problem.  And
>when Cray Blitz "hung" the question asked was "did the cray go down, or did
>the program just deadlock?"  When we showed that the cray was still up (ie
>like your checking the status to see that both cpus were idle) we were told
>to "sit and wait" since the machine was alive and well.  We did and lost on
>time.
>
>The thinking back then was that program bugs were just that, program bugs.  And
>if a program deadlocked itself, that was a problem, just as if the program went
>into some sort of tight loop due to a subscript overflow or whatever.  The
>problem with allowing re-starts is that it is _impossible_ to restart the engine
>in the same identical state it was in when it hung...
>
>IE the program could become convinced it had a lot of extra time due to a bug
>in the time-control algorithm.  It could go into a deep think, and run out the
>real clock and lose, or it could be re-started which would cause the clock to
>be restored to the right value as well.  We always played as though the operator
>was a "passive I/O device" that was not allowed to make _any_ decisions at all
>such as declaring "something is broken, I have to reboot."
>
>I don't claim any of this is wrong.  Just different than the rules used to
>be applied at the ACM and WCCC events...


In the Junior case the cpu usuage display said 0% which was considered
as a crash. That seems ok with me.

Ed




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