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Subject: Re: WMCCC----wildest game, wildest eval, wildest score change

Author: José de Jesús García Ruvalcaba

Date: 10:02:49 08/25/01

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On August 25, 2001 at 01:38:23, Mig Greengard wrote:

>On August 25, 2001 at 00:04:53, K. Burcham wrote:
>>
>>i cannot imagine how stefan felt watching this game. shredders score
>>   quickly went up 5 points, and maintained a five point advantage for quite
>>   some time. stefan had to feel very confident. somewhere about move 60
>>    stefan probably witnessed his score drop tremendously. there must have
>>     been a lot of surprised chess enthusiasts in the game room.
>
>I talked about this during this game and a few others I commented live at
>KasparovChess.com. I enjoy comparing how computers play and solve problems
>compared to how a strong human would go about it. Shredder had an undeniable
>advantage for most of the game, and a clearly winning advantage after it won the
>exchange. It then started doing things that a strong human would never consider
>for purely pragmatic reasons. I mentioned at the time, while Shredder was still
>well in the plus, that it was playing with fire. (Gromit did the same thing,
>turning a simple draw into a wild ride that it lost to Junior.)
>
>Your first obligation when you have such a position is to eliminate counterplay.
>This isn't 100% possible against a strong opponent, but you certainly work to
>simplify the position in order to keep control. The last thing you want is to
>see the position sharpen so much that, despite your objective advantage, one
>error in calculation can cost you the half or full point.
>
>Which is exactly what happened to Shredder. It's eval did not swing so much
>because it evaluated the position incorrectly when it was at +5 (although it
>does tend to be overoptimistic, like many programs, which is why I have so much
>admiration for Junior's more conservative, and generally more accurate, evals),
>but because it allowed the position, despite being advantageous, to get so sharp
>that each half-ply meant life or death. This is often fatal for humans and
>computers alike.
>
>Mikhail Tal would stir up unfathomable complications on the board because he
>trusted his instincts and because he knew he could calculate better than anyone
>in the world. But even Tal knew when it was time to simplify into a winning
>endgame!

Exactly! He once said in an interview that he did not mind going into won or
very superior endgames (:
José.

>No matter how well you calculate, you don't give your opponent a batch
>of passed pawns (if you can help it) if only because nobody is perfect and you
>just might have missed something.
>
>Programs are vulnerable here because they always play the "best move," and not
>the most practical move. They can't see the inherent complexity of a coming
>position, just the eval. Don't blame Shredder for the Rd8 blunder; that's the
>symptom, not the disease that all comps face. Programming common sense is much
>harder than programming genius.
>
>It would be interesting to have an uncertainty variable in the mix that would
>help a program distinguish between a line that is winning with low risk and
>another that is a tightrope walk.
>
>Saludos, Mig
>
>http://www.kasparovchess.com



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