Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: deep junior7 loss to goliath 68. ...Rd8-a8 loses blitz game

Author: Robert Hyatt

Date: 11:15:38 08/27/01

Go up one level in this thread


On August 26, 2001 at 16:38:08, Amir Ban wrote:

>On August 26, 2001 at 03:58:38, Uri Blass wrote:
>
>>On August 25, 2001 at 22:48:58, K. Burcham wrote:
>>
>>>
>>>
>>>
>>>
>>>i analysed this game, and the score stayed at 0 most of the game, up until
>>> 68. ...Ra8
>>>
>>>
>>>this is the position one move previous. 68. Ke5
>>>
>>>in this position deep junior6 eval is  +.22 at depth 24.
>>>
>>>
>>>  [D] 3r4/4R2P/6p1/3NKbk1/8/8/8/8 b - - 0 1
>>>
>>>
>>>
>>>now in the game, deep junior7 chooses 68. ...Rd8-a8.
>>>this was a six point blunder for deep junior7, and the game is over
>>>      with this move.
>>
>>I susect that it is an operator error because Junior7 never considered Ra8 as
>>best and has no problem to see +3 for white even at small depthes after Ra8
>>
>>Here is some analysis
>>
>>Junior 7 - Blass,U
>>r7/4R2P/6p1/3NKbk1/8/8/8/8 w - - 0 1
>>
>>Analysis by Junior 7:
>>
>>69.Ne3 Bh3 70.Rb7 Re8+ 71.Kd6 Kh6 72.Rb4
>>  =  (-0.12)   Depth: 11   00:00:00  100kN
>>69.Nf6!
>>  =  (0.23)   Depth: 11   00:00:00  277kN
>>69.Nf6! Rh8 70.Re8 Rxh7 71.Nxh7+ Kh6 72.Re7 Bd3 73.Kf6
>>  +-  (3.15)   Depth: 11   00:00:00  512kN
>>69.Nf6! Rh8 70.Re8 Rxh7 71.Nxh7+ Kh6 72.Re7 Bd3 73.Kf6
>>  +-  (3.15)   Depth: 11   00:00:00  525kN
>>
>>(Blass, Tel-aviv 26.08.2001)
>>
>>Uri
>
>This is blitz remember (7 minutes/game including operator time), and at move 69
>the engine already shows about 0 sec left and moves instantly.
>
>The blunder doesn't matter because Junior would have lost on time anyway.
>
>Blitz is great fun, but don't read science into the results. A lot is up to the
>operator, and Goliath owes a lot to its maniacal operator Erdogan Gunes.
>
>I'm still trying to figure out how to do time division for these conditions.
>With 3-4 sec average operator time, the choice is between allowing the engine
>zero thinking time and a sure lose of time at move 80. Goliath, for example, was
>setup for 3 min/game.
>
>Amir


One reasonable choice:  use 3 seconds per move until you have used 60 seconds
on _your_ clock.  Then back off to 2 seconds for the next 60.  Then drop to 1
second and stick there.

Then there's the operator time.  I lose _zero_ time on my opponent's moves,
When he picks up a knight, I type "N", when he puts it down I can type the
destination square (Ne5) before he can press the clock.  When he hits the
clock button, I hit the return (this lets me avoid entering a bad move if he
changes his mind before hitting the clock).  So nothing lost there.  My only
loss is in transferring a move from Crafty to the board.  I watch the analysis
carefully, and am always ready to make the last move it displayed.  So that when
it beeps, I only have to be sure there was no last-second fail high, and then
I quickly move the piece and hit the clock.

I used to play humans, using Cray Blitz, set as above (3/2/1 secs per move)
using a _real_ chess clock with 5 minutes, and I can only remember losing one
game on time out of maybe a hundred played at the last ACM event.  I certainly
was able to go way beyond 100 moves in every game, at least...

The 1 minute off of your clock is also important... as if you ponder correctly
you won't burn much.  This means that you average 3 seconds per move when you
mis-ponder, more when you get it right and wait for the opponent...



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.