Author: Robert Hyatt
Date: 19:17:54 08/27/01
Go up one level in this thread
On August 27, 2001 at 16:48:18, Joshua Lee wrote: >In light of Crafty having a won game but losing how do you feel you can improve >your program? Is there anything from Cray Blitz that you could try that would >work on non vector machines, also what about using Singular extensions and maybe >new techniques? Several have been playing with two distinct SE versions of Crafty. One patterned after the actual DB implementation, one patterned after a "poor-man's SE approach". So far, I haven't liked either. But several are playing around still. I haven't had any Cray time to test the hypothesis, but it might be that null move with R=2-3 is counteracting some of the SE stuff and interfering with how it works. It was effective in CB. It has been miserable in Crafty, to date. > >I had an idea but it is probably the same thing as SMP, lets say you have many >different processors working in tandem yet alon the pv from the first processor >the 2nd one would search starting from that point and the next one would look at >the position from the next move and so on. It seems to me to be rather confusing >yet with all that processing power you would count out possible moves which at >first looked promising. > >I know little about programming so i don't know if this works or not but i would >like to learn more. > >Thankyou That is sort of how SMP works, in a basic explanation mode. It is actually a lot more complex, but that is the basic idea.
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.