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Subject: Re: Goliath Light, Gromit, Patzer, SOS, etc. commercially sold

Author: Ulrich Tuerke

Date: 02:37:17 08/29/01

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>
>1. Amateur:
>   You cannot be an amateur if you earn money by the selling of your program,
>   (that would be a commercial interest), so the amateurs cannot be receiving
>   money from the game-company...

How about programmers who had once (say 2 years ago) obtained an amount of money
for publishing their program (i guess young talents fall into this). Do they
have to be non-Amateurs for the rest of their lives ?

I'm sorry, but I think it's not possible to make a clear and fair
classification. IMHO, one should omit this nonsense completely.

Regards, Uli

>2. Semi-professional:
>   Are you an associate of a games-programming company if you let them
>   sell your program and receive some money for it?
>   Unclear.
>   Have the named programs become "commercial products" by advertising
>   and selling them in the same way as the game-company's flagship-products?
>   Yes, I think so!
>   So the named programs cannot be semi-professionals.
>3. Professional:
>   Apparently the question if the programmers are heavily income-dependent
>   on their game progams is NOT relevant to the organisers. Strange...
>
>I feel the definitions need mending. My internet connection is about
>to break due to idle(eh?) time, so I cannot give my proposed exact
>definitions yet. Maybe later.
>
>Theo van der Storm



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