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Subject: Re: Some facts about Deep Thought / Deep Blue

Author: Derrick Daniels

Date: 22:50:01 08/29/01

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On August 29, 2001 at 21:57:55, Robert Hyatt wrote:

>On August 29, 2001 at 17:41:13, Derrick Daniels wrote:
>
>>On August 29, 2001 at 14:03:49, Robert Hyatt wrote:
>>
>>>On August 29, 2001 at 13:52:33, Uri Blass wrote:
>>>
>>>>On August 29, 2001 at 12:52:15, Roy Eassa wrote:
>>>>
>>>>>This sentence DOES say a lot, doesn't it:
>>>>>
>>>>>"By the summer of 1990--by which time three of the original Deep Thought team
>>>>>had joined IBM--Deep Thought had achieved a 50 percent score in 10 games played
>>>>>under tournament conditions against grandmasters and an 86 percent score in 14
>>>>>games against international masters."
>>>>>
>>>>>That was 7 years before, and many-fold slower hardware (and much weaker
>>>>>software, no doubt), than what played Kasparov in 1997.
>>>>
>>>>No
>>>>This sentence tells me nothing new.
>>>>
>>>>I know that humans at that time did not know how to play against computers like
>>>>they know today.
>>>>
>>>>Today programs got clearly better results than deep thought
>>>>and there is more than one case when they got >2700 performance inspite of
>>>>the fact that the opponents could buy the program they played against them
>>>>something that Deep thought's opponents could not do.
>>>
>>>Deep thought produced a rating of 2655 over 25 consecutive games against a
>>>variety of opponents.  None of them were "inexperienced" in playing against
>>>computers.  Byrne.  Larson.  Browne.  You-name-it.  That argument doesn't hold
>>>up under close scrutiny.  In some ways, it appears that the GMs of today are
>>>prepared far worse than the GMs of 1992 were prepared to play computers.
>>>
>>>In 1992 GMs _were_ encountering computers in various tournaments, from the
>>>World Open, to the US Open, right on down to the state level.  Today computers
>>>are not playing in any of those...  There were dozens of deep thought games on
>>>the internet, so the humans had good ideas about the programs strengths and
>>>weaknesses.
>>
>>
>>
>>Yes but in 1992 computers were laughed at, they were so weak, it's no comparison
>>to today's programs and you know it.
>>
>>
>
>
>
>I don't know what planet you live on, but here on planet Earth, the GMs were
>not producing positive scores against Deep Thought.  They were _not_ laughing
>at it.
>
>PC programs?  lots of laughs.  But not vs Deep Thought.
>

I tend to disagree, if I remember correctly , Grandmasters were laughing at some
of the moves of game 1 Deeper Blue vs Kasparov 97. My information comes from the
june issue of chess life 1997




>
>>>
>>>DT was just very, very strong.  And DB/DB2 were both _far_ stronger.
>>>
>>>
>>>>
>>>>Uri



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