Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Deep Shredder & Nolot -=- 85 minutes a position -=- Long post

Author: Uri Blass

Date: 19:12:59 08/31/01

Go up one level in this thread


On August 31, 2001 at 22:07:17, Uri Blass wrote:

>On August 31, 2001 at 20:28:57, Slater Wold wrote:
>
>>On August 31, 2001 at 19:41:41, Bruce Moreland wrote:
>>
>>>On August 31, 2001 at 19:31:12, Slater Wold wrote:
>>>
>>>>** Weird.  It takes DT-2 at least 6 hours to find this, while Deep Shredder
>>>>finds the _EXACT_ same varation in a little over 8 minutes.  However, like Bruce
>>>>says, there sure isn't a big score.  Deep Shredder thinks it's the best move,
>>>>but only based on it loses the least.  While actually it's winning. **
>>>
>>>I liked your post, but I'll respond to this one small section.
>>
>>Thanks.  :)
>>
>>>
>>>I think that one of the reasons the Nolot test is interesting is that we can
>>>compare our programs with DT circa 1994.
>>
>>When I started fiddiling with computer chess 2-3 years ago, I thought they were
>>amazing.  A year ago when I found "traces" of these chess playing computers from
>>the 80's and early 90's and I was astouned.  A computer, in 1994, playing chess
>>on a level that every programmer at this board is striving to acheive.  Granted,
>>we are trying to acheive it on a more, affordable hardware.  However, it seems
>>strikingly clear that 90% of the computer chess advances have come from HW and
>>NOT better code.  This is _SIMPLY_ proved by seeing DT-2 vs Shredder, Ferret,
>>Crafty, Tiger, or Fritz on today's top HW.
>>
>>>
>>>Based upon the results I have seen, produced by both my program and others, I
>>>think we are getting close to DT.  We're certainly in the same ballpark with
>>>regard to heavy king tactics.
>>
>>Yes, I agree here 100%.  Tactics I think we have come full circle.
>>Unfortunatly, it's positional awareness that I think most engines lack.
>
>I believe that chess programs are clearly better positionally than Deep thought.
>programmers of top programs worked a lot in imporovement of their evaluation
>function when Hsu had smaller experience in this task and we could not compete
>against good opponents like programs of today can compete in comp-comp games
>
>The experience against humans was also smaller than the experience of today
>because playing on the internet was not common like today so they could not
>test their program enough against GM's.
>
>The games of Deep thought also prove that Deep thought was weaker in tactics
>then the top programs of today.
>
>The fact that they are in similiar level in the nolot test proves nothing
>because the singular extensions helped Deep thought in the nolot test
>more than it helped it in games.
>
>I find that Ferret is faster than Deep thought in most of the Nolot positions
>that were solved(5 out of 8).
>
>
>It is faster in 1,2,7,10,11
>3,6,9 were never solved when I do not count 8 because hsu has doubts about it.
>
>Uri

I see that my math is wrong and after not counting 8 it is 5 out of 7.

Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.