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Subject: Re: Beginner's guide?

Author: Brian McKinley

Date: 15:41:22 05/14/98

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On May 14, 1998 at 17:10:37, Don Dailey wrote:

>On May 14, 1998 at 05:32:13, frank phillips wrote:
>
>>Can anyone point me in the direction of explanations of the techniques
>>used in chess programming.   Having learnt a bit of C this year and with
>>the help of articles found on the Net about search algorithms managed to
>>write crude connect4 and othello programs,  I would now appreciate some
>>pointers to simple but thorough and complete explanations of  bitboards
>>and hashtables.  Several articles I have found partially explain these
>>topics but usually assume that the reader has more knowledge than I do,
>>perhaps because they assume a basic programming background which I do
>>not have.  The source code to Crafty (thanks Bob) is well documented but
>>beyond me at the moment.  On a specific issue, I would be grateful for
>>an explanation of how to get a pv out of the (alpha/beta negamax)
>>search.  Everything I have tried so far based on storing the best move
>>in an array pv[depth] has failed, so I seem to be missing a fundamental
>>point - or am just plain stupid :-/
>
>Frank,
>
>Another idea that some use is to "walk the hash table" if you have one.
>Each hash table entry has a best move associated with it so you simply
>walk through them.   I don't like this method as well but it's easier
>to implement and has the advantage of not slowing down the program.
>PV's take a small toll on the search speed.
>
>- Don

I take it you do this once at the end of the search. ?



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