Author: Uri Blass
Date: 10:24:48 09/06/01
Go up one level in this thread
On September 06, 2001 at 11:37:06, Robert Hyatt wrote: >On September 06, 2001 at 10:48:42, Uri Blass wrote: > >>On September 06, 2001 at 10:00:52, Robert Hyatt wrote: >> >>>On September 06, 2001 at 08:22:23, K. Burcham wrote: >>> >>>> >>>> >>>> >>>> >>>>amazing game. i always look for moves that you played for the computer, >>>> to get the results you want. >>>> >>>>in this game, deep fritz chooses all the program moves that you list here. >>>> >>>>in your games that you sacrifice material for position, and your "every move >>>> advance toward king" methods, this makes your games look very easy for >>>> a human. and this makes these games look like you are playing an >>>> easy opponent. >>>> >>>>it seems that if these (all) programs are this vunerable to kingside >>>> attacks, then it would also seem that huebner (spelling?) could >>>> have used these methods in his comp games. and it would also seem >>>> that kramnik could use these methods in his upcoming match. >>>> >>>>and if kasparov is so good, and the king, and he used a comp for studies, >>>> then why didnt he use these methods with deep? are you going to >>>> say that deep would not choose these moves. are you going to >>>> say that deep would not fall for ...h5, and would develop >>>> its own attack. >>> >>> >>>Deep Blue is a different animal from Deep Fritz. First, it was at least >>>a hundred times faster. Which plugs several holes. Second, its evaluation >>>was developed and tuned while playing against human GMs, not against other >>>computers. That plugs several more holes. >> >>We do not know if it was a different animal because kasparov did not try h5 and >>he had the opportunity to try in game 2. > >OK. I will re-phrase that. _I_ know that deep blue is a completely different >animal from deep fritz. 100X faster. Better tuned against GM players. No >null-move. Singular extensions. The differences are almost too many to >mention. > > > > >> >>I also doubt if GM's tried the idea of 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 h5 >>against deeper blue. >> >>I doubt if tuning the evaluation based on games against humans could help >>because there is a lot of things that humans did not try. > >You only need reasonable king safety. With that, 4... h5 is simply going to >get busted on principle. I do not know how can you be sure that it is so simple. Do you know what is the losing mistake of White in the game? Is it so clear to know when sacrificing a pawn for a king attack works and when white can stop the attack and wins thanks to the pawn advantage? I am not sure. > > > >> >>I also found that Deep Fritz could avoid the drawing mistake of Deeper blue in >>game 2 and the same for Junior and Tiger so claims that the evaluation of Deeper >>blue was different do not convince me. > > >Evaluation has _nothing_ to do with detecting a draw. Deep Fritz does _not_ >see the problem with the draw in game 2. It simply plays a different king move >for more or less random reasons. That is a far cry from _seeing_ the problem, >which it can not do. It is not for random reasons. Deep Fritz like Junior and tiger likes Kf1 first and only after seeing Qe3 in the main line it understands that Kh1 is better. It does not need to understand that Qe3 gives black a draw but only needs to understand that Qe3 gives black better chances when after Kh1 black has no Qe3. Deeper blue did not see it and played Kf1. Uri
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