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Subject: Re: Deep Blue--Part III

Author: Robert Henry Durrett

Date: 19:05:11 05/15/98

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On May 10, 1998 at 18:51:35, Vincent Diepeveen wrote:

>Most definitions of AI require several things which are all met by
>a chessprogram. The general exception is the requirement
>that a program must learn, this is the problem
>for chessprograms, they don't learn well.
>
>Like if we play another game it makes the same strategical mistakes
>it made previous game. It doesn't learn.

There doesn't seem to be any reason why a chess machine could not be
designed to perform post-mortem analyses of it's games and then make
some sort of adjustments [such as parameter adjustments] before the next
game.

Possibly, no chess machines have been designed to do that, but if not,
it may only be that the chess machine designers have not chosen to do
that.

The way humans learn from their games is to do post-mortem analyses of
their games, especially the lost games, and surely this could be
emulated by chess engines.  [Assuming noone pulls the plug between
games.]

Whether or not that would merit the title "Artificial Intelligence" is
up to the theorists.  As a practical matter, ability to learn may merely
be a matter of designing the machines to do post-mortem analyses and to
adapt based on findings.  The types of allowable adaptations would be
chosen in advance by the machine designers.  Perhaps that's what
happened to humans, too.



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