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Subject: Re: Wanted: Endgame Test Positions

Author: Mike S.

Date: 13:03:43 09/07/01

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On September 07, 2001 at 14:58:50, Peter McKenzie wrote:

>(...)
>A good test position will often have several appealing moves that are not
>sufficient to win (or hold the draw if that is the task), so it is unlikely the
>key will be played if the program doesn't understand it.
>Alternatively, the key
>may involve a sacrifice of material which no program will do unless it has a
>fair idea of what is going on!

Thanks for pointing that out. This is really a basic requirement for a
reasonable test position - although very difficult to achieve for positional
tests.

But for the endgame, I think I can provide a few good ones (some may have been
included in test suites, which I don't know because there are so many test
suites :o).

Geller,E - Fischer,R [E80]
Capablanca mem (17), 1965
[D]8/8/1P1k2p1/8/5P1p/4Qb2/1q4PK/8 w - - 0 54
54.Qe5+

Troitzky,A - [+0130.11g4f8]
[D]5k2/8/8/3R4/6K1/8/3b2pP/8 w - - 0 1
1.Rf5+, not 1.RxB - this one is relatively easy, but involves underpromotion and
specific bishops knowledge (1.Rf5+ Ke7 [1...Kg7 2.Kh3 g1R!] 2.Re5+ Kf6 3.Re1
Bxe1 4.Kh3 g1B ½-½).

I don't know if you would consider the following an endgame test, or purely
tactical:

LG2000V3 - Gromit30 [C06]
Computer chess game (9), 2000
[D]7k/7p/1p4p1/n2p4/1K1p3R/2NB4/3Q1P2/q1r5 w - - 0 36
36.Rxh7+

White escapes with a perpetual. The game continued 36.Rxh7+!! 36...Kxh7 37.Bxg6+
Kxg6 38.Qd3+ Kg7 39.Qxd4+ Kg6 40.Qg4+ Kf6 41.Qf4+ Ke6 42.Qg4+ Kf7 43.Qf4+ Ke8
44.Qe5+ Kd7 45.Qxd5+ Kc8 46.Qe6+ Kb7 47.Qd7+ Kb8 48.Qe8+ Ka7 49.Nb5+ Kb7 50.Nd6+
Ka7 51.Nb5+ Kb7 52.Nd6+ Ka7 53.Nb5+ Draw ½-½

Regards,
M.Scheidl



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