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Subject: Hindsight in annotating games.

Author: Marc Plum

Date: 06:07:26 05/17/98


I have been using the auto-annotation features in Fritz5, MChess Pro7.1,
and CM5500 on a number of games, some of my own tournament games, master
games, games played against the computer.  Partly this is useful to
check for tactical resources, but I have mainly been interested in
insights into how the computer evaluates.

When a human is annotating a game, he will use hindsight to correct his
initial impressions as he goes.  For example if he thinks a combination
is unsound because of a particular defense, and then sees that defense
fail because of a resource that he overlooked, he will adjust his notes
accordingly.  With CM5500 and MChess (which go through the move list
forward), the notes would originally show the combination as bad, then
abruptly switch to the opposite evaluation when the outcome becomes
clear.  Fritz 5 works through the move list backward, and it might
almost seem that it is using hindsight of this kind, but I am not sure.
The examples that I have so far are inconclusive.

How difficult is it to program hindsight into an annotation program?



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