Author: Sune Fischer
Date: 03:14:59 09/09/01
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On September 09, 2001 at 03:59:19, Adrian Macnair wrote: >I have a few links which explain the fundamentals of creating a chess program, >but I'm not sure exactly where to start. How much C/C++ programming do you need >to become a chess programmer? Where would be a logical place to start? Could >those who have made their own programs please tell me what the few first few >steps were? I am sure once I get started I can continue to keep the ball >rolling. If you are a total newbie to programming, then I would not suggest you start with chessprogramming. Much of what you find on the net about chess programming is only pseudo code and not programming tutorials as such. On the other hand, writing a chessprogram will teach you something about writing good and fast code. Here are a few of my favorite links, if you can understand them and know how to do what they talk about, then why not try making a chessprog;) http://www.seanet.com/~brucemo/toc.htm http://www.ast.cam.ac.uk/~cmf/chess/theory.html http://www.cs.mcgill.ca/~cs251/OldCourses/1997/topic11/ last one has a nice applet that demonstrates the principle of alpha-beta cutoffs. -S.
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