Author: Tony Werten
Date: 06:17:23 09/09/01
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On September 09, 2001 at 03:59:19, Adrian Macnair wrote: >I have a few links which explain the fundamentals of creating a chess program, >but I'm not sure exactly where to start. How much C/C++ programming do you need >to become a chess programmer? Where would be a logical place to start? Could >those who have made their own programs please tell me what the few first few >steps were? I am sure once I get started I can continue to keep the ball >rolling. Start with a generate_moves procedure, then a make_move and an unmake_move, then a simple_eval (start with material only) then a basic search (plus quiescence search, wich is almost the same) and you have a playing program. cheers, Tony
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