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Subject: Re: The PGN specification, and attempts to change it

Author: Dann Corbit

Date: 17:10:59 09/10/01

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On September 10, 2001 at 19:55:18, Bob Green wrote:

>On September 10, 2001 at 13:37:48, Dann Corbit wrote:
>
>>On September 10, 2001 at 13:19:37, Bruce Moreland wrote:
>>
>>>The PGN standard seems to be owned by Steven J. Edwards.  The standard is
>>>extremely important, and he hasn't made any changes to it for the past several
>>>years, so there is now an attempt to declare him unimportant and change the
>>>spec.
>>>
>>>A post detailing these changes was submitted to r.g.c.c. a few days ago.  The
>>>changes are being authored by:
>>>
>>>Alan Cowderoy (Palamede), Ben Bulsink (DGT Projects), Andrew
>>>Templeton(Palamede/Palview), Eric Bentzen (Enpassant.dk, Palamede), Mathias
>>>Feist
>>>(Chessbase), Victor Zakharov (Chess Assistant).
>>>
><big snip/>
>>>
>>>Is this the way the PGN standard should go?
>>
>>I have not read the posts on r.g.c.c yet.  The above change does not seem to
>>hold much value, that I can see.  I suggest the following:
>>1.  Attempt to contact SJE, and propose changes.
>>2.  Try to work with him instead of ignoring him.
>>
>>I doubt if you can simply toss him aside and create a new PGN standard.  I am
>>speaking of copyright priviledge.  After all, he is the author of the document.
>>
>>On the other hand, a new standard could be created from scratch.
>
>First off, I'm an XML bigot.  But that doesn't necessarily make the following
>wrong :)
>
>I think PGN could be improved and made **much** more flexible by creating a new
>standard from scratch using XML Schema.  Converting a text-based XML document to
> information usable in your program (viewer, game engine, whatever) is very
>easy; there are XML parsers in every language known to (pick the diety of your
>choice.)
>
>XML obviates the issue above - you don't "break" the existing XML standard when
>you extend it to include new features - the "X" in XML is for eXtensible after
>all.
>
>For those of you unfamiliar with XML your could take the simple example from the
>beginning of the PGN standard found at:
>
>http://www.schachprobleme.de/chessml/faq/pgn/
>
>which is:
>
>[Event "F/S Return Match"]
>[Site "Belgrade, Serbia JUG"]
>[Date "1992.11.04"]
>[Round "29"]
>[White "Fischer, Robert J."]
>[Black "Spassky, Boris V."]
>[Result "1/2-1/2"]
>1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5 7. Bb3 d6 8. c3
>O-O 9. h3 Nb8 10. d4 Nbd7 11. c4 c6 12. cxb5 axb5 13. Nc3 Bb7 14. Bg5 b4 15.
>Nb1 h6 16. Bh4 c5 17. dxe5 Nxe4 18. Bxe7 Qxe7 19. exd6 Qf6 20. Nbd2 Nxd6 21.
>Nc4 Nxc4 22. Bxc4 Nb6 23. Ne5 Rae8 24. Bxf7+ Rxf7 25. Nxf7 Rxe1+ 26. Qxe1 Kxf7
>27. Qe3 Qg5 28. Qxg5 hxg5 29. b3 Ke6 30. a3 Kd6 31. axb4 cxb4 32. Ra5 Nd5 33.
>f3 Bc8 34. Kf2 Bf5 35. Ra7 g6 36. Ra6+ Kc5 37. Ke1 Nf4 38. g3 Nxh3 39. Kd2 Kb5
>40. Rd6 Kc5 41. Ra6 Nf2 42. g4 Bd3 43. Re6 1/2-1/2
>
>and convert it to XML after first defining the schema by which the XML document
>should follow.  However, the following XML document should be readable and
>understandable by most (including every computer with an XML parser!):
>
><game>
>   <event>
>      <evntName>F/S Return Match</evntName>
>      <round>29</round>
>   </event>
>   <date>1992.11.04</date>
>   <site>
>      <city>Belgrade</city>
>      <country>Serbia JUG</country>
>   </site>
>   <white>
>      <firstName>Robert</firstName>
>      <middleName>J</middleName>
>      <lastName>Fischer</lastName>
>   </white>
>   <black>
>      <firstName>Boris</firstName>
>      <middleName>V</middleName>
>      <lastName>Spassky</lastName>
>   </black>
>   <result>1/2-1/2</result>
>   <turn>1
>      <Wmove>e4</Wmove>
>      <Bmove>e5</Bmove>
>   </turn>
>   <turn>2
>      <Wmove>Nf3</Wmove>
>      <Bmove>Nc6</Bmove>
>   </turn>
>       ...
></game>
>
>Yep, this standard would be a **whole** lot more chatty...that is the biggest
>downside of XML.  But the fact that any ol' computer can read it w/o writing a
>bunch of code is the upside and humans can still follow it pretty well.
>
>The existing PGN notation schema (i.e. the rules to follow when writing a PGN
>document) could be converted to an XML Schema fairly simply - let's call this
>new XML language PGN-XML.  Since it is a new language we could throw in some
>bones to non-chess games as well (no problem since XML is intrinsically
>extensible.)  An add some tags for clock control...optional naturally.
>
>Then some sharp cats could write a PGN to PGN-XML converter.
>
>In any event, this is a radical approach to a simple extention to the PGN
>standard.  Does anyone besides me see some merit in this?

Instead of XML, why not make a SQL definition?

SQL->XML conversion already exists, so the XML stuff would be free.
and XML is *way* too chatty.



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