Author: Robert Hyatt
Date: 07:40:25 09/11/01
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On September 11, 2001 at 10:08:56, Uri Blass wrote: >On September 11, 2001 at 09:41:34, Robert Hyatt wrote: > >>On September 11, 2001 at 06:34:22, Uri Blass wrote: >> >>>On September 11, 2001 at 05:30:50, Lin Harper wrote: >>> >>>> If he (whoever 'he' was) asked you not to circulate these >>>> games, then you should'nt have. You owe him an apology. >>> >>>I think that he does not owe him an apologize. >>>People who play on ICC should know that the games that they play can be public. >>> >>>If there was no agreement before the games to keep the games private then I see >>>no problem with publishing the games. >>> >>>It also seems that the opponent was a computer and if it is the case the >>>opponent needs to apologize for not saying it because there is a rule that using >>>a computer is not allowed without registering as a computer. >>> >>>Uri >> >> >>You don't consider "please don't circulate these games" as a request for >>privacy that ought to be honored??? >> >>I don't understand that logic. The game is between _two_ people, and if one >>wants some privacy, it would seem reasonable for the other to say "ok" or else >>not play. >> >>That is called "courtesy". > >If people want privacy about their games >they should ask before the game if the other >side agree to keep the game as a secret and to agree to play only if >they get a positive answer. > This is the problem with many GM players on ICC. They receive _exactly_ this kind of treatment, and then start refusing to play many games. I have taken _exactly_ the opposite approach. I have had crafty resign rather than having it win on time in an obviously drawn position (I could not make it offer a draw at the time). If a GM asks to play odd time controls, I give them the "password" so that they can do so, and so they can make it resign or offer a draw when it is reasonable. And as a result, I get a fair number of GM games played vs my program. The point here is that the GM is providing a valuable service. I think they deserve credit and courtesy for doing this. Otherwise they will go play anonymously and we all miss out on the fun. >people should also know that they cannot trust everyone in the >internet not to publish their game and it is better if >they keep a list of known players that they trust. > >Uri I won't disagree there. But I would like for them to know that if they ask _me_ they can be assured their request will be respected.
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