Author: Bruce Cleaver
Date: 06:49:03 05/19/98
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On May 19, 1998 at 08:45:37, Andrew Williams wrote: >On May 19, 1998 at 08:30:37, Stanislav Goldovski wrote: > >>Hello, >> >>Does anyone know if genetic or evolutionary approaches have >>ever been tried for chess evaluation function optimization? >>For example, has anyone tried to auto-generate a material scale >>for chess or similar games? >> >>I'd be very grateful for any information/sources, >> >>TIA, >>Stan > >There was something in the ICCA Journal a few years ago: > >Tunstall-Pedoe, W. (1991). > Genetic Algorithms Optimizing Evaluation Functions. There is a lot of info on machine learning at http://forum.swarthmore.edu/~jay/learn-game/indexes/other-papers.html It applies to othello, checkers, and chess (and some others). Neural net, Genetic programming, Genetic algorithms, etc. are covered. > ICCA Journal, Vol. 14, No. 3, pp. 119-128. (A) > > >I got this from the "Table of Contents" at: > >http://www.dcs.qmw.ac.uk/~icca/journal.htm > >Hope this is helpful.. > >Andrew
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