Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Move generation question for the big boys

Author: Vincent Diepeveen

Date: 16:46:29 09/15/01

Go up one level in this thread


On September 15, 2001 at 19:38:39, Bruce Moreland wrote:

>On September 15, 2001 at 19:05:23, Vincent Diepeveen wrote:
>
>>But in general it matters so instead of wasting time figuring out
>>when to optimize and when not, i always go for the optimizing with
>>pointers!
>
>The reason I got involved is that you made it seem like an obvious thing.  It
>isn't always bad to index.
>
>Back in 1989 I sat in a conference room and listened to the Microsoft C guys
>tell us how you could now write array indexing code without worrying about it.
>
>This was not strictly true, but things did get a lot better.
>
>>I remember some years ago i had diep like nearly 10% faster when i mixed
>>chars with 32 bits integers. that's hell faster still today at all processors,
>>but i simply rewrote everything to integers and i am more happy about it
>>because i don't need to remember now whether something is 8 bits or 32 bits!
>
>I agree with this.  I think you are in better shape if you try to confine math
>operations to "natural" types such as "int" and "unsigned".
>
>bruce

I heart rumours though that at the ia64 the signed integer operations are
slower than unsigned operations :)



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.