Author: Komputer Korner
Date: 09:45:59 05/19/98
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On May 19, 1998 at 12:42:14, Komputer Korner wrote: >On May 19, 1998 at 09:49:03, Bruce Cleaver wrote: > >> >>On May 19, 1998 at 08:45:37, Andrew Williams wrote: >> >>>On May 19, 1998 at 08:30:37, Stanislav Goldovski wrote: >>> >>>>Hello, >>>> >>>>Does anyone know if genetic or evolutionary approaches have >>>>ever been tried for chess evaluation function optimization? >>>>For example, has anyone tried to auto-generate a material scale >>>>for chess or similar games? >>>> >>>>I'd be very grateful for any information/sources, >>>> >>>>TIA, >>>>Stan >>> >>>There was something in the ICCA Journal a few years ago: >>> >>>Tunstall-Pedoe, W. (1991). >>> Genetic Algorithms Optimizing Evaluation Functions. >> >> >>There is a lot of info on machine learning at >>http://forum.swarthmore.edu/~jay/learn-game/indexes/other-papers.html >> >>It applies to othello, checkers, and chess (and some others). Neural >>net, Genetic programming, Genetic algorithms, etc. are covered. >>> ICCA Journal, Vol. 14, No. 3, pp. 119-128. (A) >>> >>> >>>I got this from the "Table of Contents" at: >>> >>>http://www.dcs.qmw.ac.uk/~icca/journal.htm >>> >>>Hope this is helpful.. >>> >>>Andrew There was an article on refining piece values in the ICCA journal last year, but there was a major flaw in the research becuase they used lookahead search of only 4 plies and that is not enough for knight manoeuvers. -- Komputer Korner
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