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Subject: Re: Genetic algorithms for chess?

Author: Komputer Korner

Date: 09:45:59 05/19/98

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On May 19, 1998 at 12:42:14, Komputer Korner wrote:

>On May 19, 1998 at 09:49:03, Bruce Cleaver wrote:
>
>>
>>On May 19, 1998 at 08:45:37, Andrew Williams wrote:
>>
>>>On May 19, 1998 at 08:30:37, Stanislav Goldovski wrote:
>>>
>>>>Hello,
>>>>
>>>>Does anyone know if genetic or evolutionary approaches have
>>>>ever been tried for chess evaluation function optimization?
>>>>For example, has anyone tried to auto-generate a material scale
>>>>for chess or similar games?
>>>>
>>>>I'd be very grateful for any information/sources,
>>>>
>>>>TIA,
>>>>Stan
>>>
>>>There was something in the ICCA Journal a few years ago:
>>>
>>>Tunstall-Pedoe, W. (1991).
>>>     Genetic Algorithms Optimizing Evaluation Functions.
>>
>>
>>There is a lot of info on machine learning at
>>http://forum.swarthmore.edu/~jay/learn-game/indexes/other-papers.html
>>
>>It applies to othello, checkers, and chess (and some others).  Neural
>>net, Genetic programming, Genetic algorithms, etc. are covered.
>>>     ICCA Journal, Vol. 14, No. 3, pp. 119-128. (A)
>>>
>>>
>>>I got this from the "Table of Contents" at:
>>>
>>>http://www.dcs.qmw.ac.uk/~icca/journal.htm
>>>
>>>Hope this is helpful..
>>>
>>>Andrew

There was an article on refining piece values in the ICCA journal last
year, but there was a major flaw in the research becuase they used
lookahead search of only 4 plies and that is not enough for knight
manoeuvers.
--
Komputer Korner



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