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Subject: Re: Three hard positions

Author: Uri Blass

Date: 22:03:58 09/18/01

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On September 18, 2001 at 20:14:15, Slater Wold wrote:

>On September 18, 2001 at 13:44:33, Janosch Zwerensky wrote:
>
>>Hi everyone,
>>
>>I don't expect that currently any program can solve one of these problems given
>>less than weeks of reflection time, but I'd like to know anyway what different
>>progs say:
>>
>>[D] 6kr/8/rp1p1p1p/pPpPpPpP/P1P1P1P1/8/8/4K3 w - - 0 1
>>
>>It is very easy to see (for a human) that in this position 1. bxa6 is a bad
>>idea. How long does your program take to understand this, too?
>>
>>Regards,
>>Janosch.
>
>
>Again, Crafty has solved this.  And in good time:

I see from another post that Dann Corbit's Crafty18.11 could not solve it in an
hour inspite of the fact that it finished iteration 25.
I wonder what is the reason for it.

Is it possible that big hash tables helped so much or maybe there is a super
linear improvment from parallel search in these positions?

I suspect that a difference in hash tables is the reason because hash tables
help mainly in relatively simple positions and positions when the pawn are
blocked are relatively simple(there are a lot of repetitions in the search).

Uri



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