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Subject: Re: Endgame easy test position

Author: Robert Hyatt

Date: 18:59:37 09/19/01

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On September 19, 2001 at 15:57:08, Uri Blass wrote:
>
>There are a lot of computer-human games from the past and
>I almost never see humans trade all the pieces to win pawn endgames against
>programs.
>
>Junior played against GM's in serious tournaments and I never saw the GM's trade
>all the pieces in order to win a pawn endgame.


You didn't understand my comment quite correctly.  Crafty vs cptnbluebear was
a daily marathon.  With crafty pretty well always having the upper hand.  But
once he found a specific weakness, he was good enough to almost always exploit
it.  Not _every_ game of course, as some simply followed tactical book lines
that didn't resolve into an endgame every time.  But when he could, he took
advantage.

In a match against a GM, you don't want to draw 5 and lose 1 over and over.
The match goes lost that way.  Assuming he exploits the hole one of every 5
games.  cptnbluebear managed to do it way more than that for a period of time
on ICC.  not only against me, but against others as well.




>
>I guess that if it happens then the problem is not only in evaluating pawn
>endgames but also in evaluating previous positions.


Not every game leads to a tactical win.  Anti-computer strategies control this
to an extent by keeping things blocked and simplifying whenever possible.


>
>I believe that programs can usually avoid a losing a pawn endgame by search or
>avoid doing an error because they plan a pawn endgame if they have better or
>equal endgames that is not a pawn endgames.
>
>There were serious tournament of human against computers in holland and even
>some years ago humans usually did not win pawn endgames against computers
>and they could know about this strategy because anand won a pawn endgame in 1994
>against Genius3.
>
>The fact that the hardware get better does not help humans to win pawn endgames
>against computers so I need to see examples from games to see if there are
>programs that lose often pawn endgames against humans.
>
>If there is a program that is losing often pawn endgames against humans or
>losing games because of not evaluating pawn endgames correctly then I want to
>see the games.
>
>Uri



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