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Subject: Re: GCP's new ECM (39 disagreeable positions pounded @2000 seconds...)

Author: Uri Blass

Date: 04:35:55 09/20/01

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On September 20, 2001 at 07:10:56, Gian-Carlo Pascutto wrote:

>On September 19, 2001 at 18:05:43, Joshua Lee wrote:
>
>>Nice try at a test set but i will let you know which ECM problems are not solved
>>and you should use those. Some have errors  like ECM 390 ...i will post what i
>>find in a few months
>
>I expressly want problems that _can_ be solved with varying difficulty.
>
>A testset isn't going to get help in debugging and regression testing
>if you go from 0 solved to 0 solved.
>
>The idea isn't to make something to compare programs on. Testsets
>are useless for that. I wan't something to test improvements on.
>
>--
>GCP

The main problem is that it is possible that an improvement in solving test
suites is counter productive in games.

I think that it is better to use a positional test suite based on games
and not a tactical test suite to test improvements.

I can give few examples of cases from my correspondence games when I am almost
sure that a positional move is the best move.

Note that Be2 has a tactical idea but the difference between the evaluation of
Be2 and the next best move is a positional difference from computer's point of
view.

r2qkb1r/5pp1/p3p2p/4n3/1p1NP1P1/4B3/PPPQ3P/2KRR3 b kq - 0 1 bm Bc5
2r2rk1/p3q1pp/bp6/2bp1p2/4n3/1P2P1P1/PB3PBP/1QRR1NK1 b - - 0 1 bm Be2
3r1r1k/p4qpp/8/2p1Rp2/4n3/1P2PPP1/PB5P/4QBK1 b - -bm Rd2

Uri



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