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Subject: Re: Crafty Test........

Author: Uri Blass

Date: 03:16:48 09/21/01

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On September 21, 2001 at 00:02:14, Robert Hyatt wrote:

>On September 20, 2001 at 23:05:00, Slater Wold wrote:
>
>>On September 20, 2001 at 10:16:10, Robert Hyatt wrote:
>>
>>>On September 20, 2001 at 00:51:25, Slater Wold wrote:
>>>
>>>>Same position.  Different hash.
>>>>
>>>>Just wanted to see how fast it took to solve, so I did not let it complete.
>>>>
>>>>Same *exact* machine.  Only thing changed, was the hash in the crafty.rc file.
>>>>
>>>
>>>
>>>
>>>Test is no good.  _never_ use SMP to compare different things.  If you want
>>>to run using two processors, you need to run each position a few dozen times
>>>and take the _average_ time as the result.  SMP has way too much variablility
>>>in search time to compare with anything.
>>>
>>>I _never_ use it when debugging, for example.
>>
>>Interesting.  Uri had said something about it, and so I did it just on a whim.
>>Wasn't trying to be *exact*.
>>
>>I will test it on just 1 CPU again, and see what happens.
>>
>>Bob, do you think that more hash will result in quicker solution?
>>
>>
>>Slate
>>>
>
>
>Yes.  I ran such a test for "Komputer Korner" several years ago.  For
>"middlegame" positions, a hash size that is _way_ too small resulted in
>search times about 2x longer than those produced when the hash size was
>appropriate.  There is a point beyond which larger hash doesn't help at
>all, of course.  But this depends on the speed of your hardware and the
>speed of the program you are using and exactly what is hashed.
>
>Crafty is less bothered by smaller hash tables since it doesn't hash in the
>q-search.  But a factor of 2x when going from just right to way too small is
>reasonable for middlegames...

The relevant positions were endgames and not middle game and this is the reason
that I thought that a difference in hash tables can explain the difference
between slater's results and Dann corbit's result.

Uri



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