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Subject: Re: Crafty evals

Author: Miguel A. Ballicora

Date: 15:41:14 09/22/01

Go up one level in this thread


On September 22, 2001 at 17:17:26, Robert Hyatt wrote:

>On September 22, 2001 at 12:40:57, Miguel A. Ballicora wrote:
>
>>On September 22, 2001 at 09:57:10, Robert Hyatt wrote:
>>
>>>On September 22, 2001 at 01:39:15, Miguel A. Ballicora wrote:
>>>
>>>>On September 22, 2001 at 00:52:06, Robert Hyatt wrote:
>>>>
>>>>>On September 22, 2001 at 00:43:03, Robert Hyatt wrote:
>>>>>
>>>>>>On September 21, 2001 at 23:45:54, Miguel A. Ballicora wrote:
>>>>>>
>>>>>>>On September 21, 2001 at 23:01:29, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On September 21, 2001 at 17:01:35, Miguel A. Ballicora wrote:
>>>>>>>>
>>>>>>>>>On September 21, 2001 at 16:45:44, Robert Hyatt wrote:
>>>>>>>>>
>>>>>>>>>>On September 21, 2001 at 16:27:01, Gian-Carlo Pascutto wrote:
>>>>>>>>>>
>>>>>>>>>>>On September 21, 2001 at 14:57:20, Robert Hyatt wrote:
>>>>>>>>>>>
>>>>>>>>>>>>I don't mind that kind of mis-evaluation so much.  If anybody wins, white
>>>>>>>>>>>>wins.  What I would not like is to see that kind of evaluation and then lose
>>>>>>>>>>>>the game...
>>>>>>>>>>>
>>>>>>>>>>>The problem is when crafty prefers the 1.8 from this ending over the 1.7 from
>>>>>>>>>>>another ending that _is_ won for white.
>>>>>>>>>>>
>>>>>>>>>>>That'll cost you half a point.
>>>>>>>>>>>
>>>>>>>>>>>--
>>>>>>>>>>>GCP
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>I don't disagree.  But it is just as important to not lose when you can win
>>>>>>>>>>or draw.  The not drawing when you can win is another level of tuning.  I need
>>>>>>>>>>to study the ending because a pawn on the a and c file becomes very hard for
>>>>>>>>>>a lone king to stop...  it might have simply made a mistake and drawn a won
>>>>>>>>>>position in this case..  I didn't look at it very carefully (yet).
>>>>>>>>>
>>>>>>>>>It looks drawn. As you already know, the advantage of the outside passer is that
>>>>>>>>>you can sacrifice it and the king can go and eat up the opponent pawns on the
>>>>>>>>>other side. In this case it is impossible (that's the problem here). For
>>>>>>>>>instance, place the pawns in g6,h5,g4. How can the white king capture them? it
>>>>>>>>>can't because as soon as you capture g6 black plays h4 and promotes. On the
>>>>>>>>>other hand, two passers cannot beat a king on the Q side, they need the help of
>>>>>>>>>the wKing. however, the wK cannot go to the Q side because black promotes.
>>>>>>>>>
>>>>>>>>>Regards,
>>>>>>>>>Miguel
>>>>>>>>
>>>>>>>>
>>>>>>>>I don't believe it is quite that simple.  If the pawns are zugged on the
>>>>>>>>kingside, the two passers on the queenside can easily win.  This is the
>>>>>>>>attraction of "wild 7" on ICC, which is what the "mini game" is all about.
>>>>>>>
>>>>>>>I am not sure what you mean by zugged pawns. Anyway, white cannot capture the
>>>>>>>pawns in any case, so how can white win? two passers, if they are not separated
>>>>>>>enough, cannot win without king support.
>>>>>>>The only chance is a race, when white king rush to the Q side to support them
>>>>>>>letting a black pawn to promote.
>>>>>>>
>>>>>>>
>>>>>>>>In this zug-less position (at present) things aren't so clear, of course,
>>>>>>>>but
>>>>>>>>put the black pawns at g5 and h6 and the white pawn at g4, and this turns
>>>>>>>>into a simple white win...
>>>>>>>
>>>>>>>Black plays h5 and it is a draw. I think I did not understand.
>>>>>>>
>>>>>>>Regards,
>>>>>>>Miguel
>>>>>>
>>>>>>
>>>>>>You are assuming that a KQ vs KQPP is a draw?  IE after h5, I play gxh5 and I
>>>>>>promote first.
>>>>
>>>>But I play g6xh5 first and you don't promote ;-)
>>>>I think we are talking about different things. You are setting a position
>>>>with only h6 and g5? then I have pawn less and has little to do with the game
>>>>itself.
>>>>
>>>
>>>
>>>OK... let's back up a bit.
>>>
>>>I have an a and c pawn, and a pawn at g5.  You have pawns at g6/h7.  That is
>>>the position in the game under discussion.  Crafty was up a pawn, and had an
>>>eval of +2.something, although the game was later drawn.
>>>
>>>I am going to use my king to advance my a/c pawns.  If you leave that
>>>area, I will promote easily.  If you play h6, I am going to play gh and
>>>promote on the h file if your king isn't close enough, or on the a file if
>>>you try to stop the h pawn.
>>
>>This position has nothing to do with the game. I believe you are trying
>>to make a point, but I do not see it.
>>
>
>
>The position is related to the game because of the following:
>
>White has three pawns, black has two.  White has the passed a and c pawns,
>but black's pawns are immobilized.
>
>I don't think it is easy to evaluate this game as won, lost or drawn, just
>by looking at material, or anything else.  It is very complex...
>
>
>>>That was the reason for setting up the kingside pawns so that you don't have
>>>any moves over there.  With my queen-side pawns at (say) c4/a4 I don't see how
>>>your king is going to stop them.  Wheneven you approach one, the other advances.
>>>If you "wait" I wait also by advancing my king.
>>
>>You can never promote with a and c pawns without king support unless they find
>>a way to reach the 6th rank safely. Even if you can wait with your king. If you
>>cannot wait with your king is even worse, you lose. (in fact, you even lose with
>>three pawns a, b and c).
>>
>>[D]8/8/1k6/8/P1P5/7P/6Pp/6K1 w - -
>>
>>this is a draw. Even with the bKing in b7 or b8.
>>
>>Regards,
>>Miguel
>
>Not quite.  Because the black king can't abandon the two white pawns.  Nor
>can it attack them.  So the black king is fixed.  If the white king gets to
>the black pawns quickly enough, white wins easily.  That was the problem with
>this position, from crafty's perspective...
>
>
>
>
>>
>>>This was why I said it doesn't seem so easy to try to statically evaluate
>>>this, although I think I have some ideas of how to do this a bit more
>>>accurately by fixing what looks like a bug.



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