Author: Gian-Carlo Pascutto
Date: 09:42:06 09/24/01
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On September 24, 2001 at 12:36:40, Bruce Moreland wrote: >On September 24, 2001 at 05:13:13, Adrian Smith wrote: > >>What methods and ways can you turn a simple searching chess program into a more >>competitive program? >> >>Thanks > >1) Piece square tables. >2) Null-move forward pruning. >3) Pawn structure eval. >4) Hash tables. >5) King safety eval. >6) A means of limiting quiescence search. >7) Some sensible extensions like check, recaptures, single response. >8) Some sensible pruning like futility cutoffs. >9) Some second order evaluation of pieces, so you know when one is good or bad. >10) Move ordering improvements such as killers, history, etc. >11) General performance improvements. >12) Passed pawn evaluation. > >I tried to order the above list, but I didn't do a very good job. I would say that 3 will have to include a little of 12, or you will get toasted in real games. -- GCP
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