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Subject: Re: move repeats and draw

Author: Ernst A. Heinz

Date: 07:25:15 05/21/98

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On May 21, 1998 at 09:25:33, Robert Hyatt wrote:

>On May 21, 1998 at 09:14:21, Ernst A. Heinz wrote:
>
>>On May 21, 1998 at 08:29:51, Robert Hyatt wrote:
>>
>>>I see two problems to solve.  First you can get a hash hit, but no
>>>suggested
>>>move...
>>
>>Just don't store entries without a suggested best move in the table.
>
>you do realize that 1/2 of the positions fit this category?  IE *every*
>fail low node (where you store the flag "UPPER_BOUND" has no "best" move
>associated with it, since *every* move was bad....  So I'm not sure I
>follow what you mean here...

Fail-soft alpha-beta also suggests "best moves" at fail-low nodes.
These moves are usually good enough for move ordering such that we
skip internal iterative deepening in these cases.

>My memory requirements seem modest, based on tests on my quad-alr...
>which
>doesn't slow down at all whether I run 1 crafty or 4 identical copies
>doing
>the same search, while other programs can take a 20% hit quite easily
>when
>I run two of them at once...

I did not mean "main memory" but "L1 cache" requirements. But you know
"Crafty" better than I do, of course (the last time I looked into your
sources was roughly one year ago).

=Ernst=



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